Sunday, August 12, 2007

Art vs. Gameplay

Video games as an industry is really quite young in the grand scheme of things. We sometimes forget this as the next big thing in video games always seems just over the horizon. Indeed, visions of holodecks and holosuites is not just the fevered dream of Trekkies all over the world any longer. Now that may be many years off in the future, but the fact remains that video games today are getting so ultrarealistic that some people are developing headaches simply because their brain is trying to tell them that what they are seeing simply cannot be that realistic. With this realism, however, has seen in many a knockoff game after another a gradual decline in the amount of attention paid to the real reason people play video games: gameplay.

From my earliest memories of video games, I remember the puzzles being challenging enough and the gameplay being really fun to play around with. One shining example is the first Super Mario Bros. game where there was a general dearth of story, just a save the princess scenario, but that game is still played in earnest by many people all over the world because of its incredibly satisfying gameplay. With today's games I fear that much of this has been lost in favor of the more sensational high-powered graphics seen in the majority of today's games. A synthesis of the two is needed to really create the best possibly video game.

Retro Studios, the developers of the excellent Metroid Prime trilogy have managed as near as possible to combine both into three extraordinary games. Though I have not played the third game, its Wii-oriented control scheme is sure to delight many a fan. Many games rely almost solely on the storyline and cutscenes, with the gameplay seemingly thrown in at the last second; but only after every shaded nuance of the cut-scenes has been seen too. As one might expect, this leads to extremely jarring transitions between the cutscenes and the gameplay. With the Metroid series, I rarely find myself taken out of the moment.

Whether it is through spot-on sound, atmospheric environments, or intriguing and well-designed gameplay elements, Metroid's ventures are a treat to play through time and time again. If only Nintendo would realize what a treasure trove it has in this series and publicize it accordingly, then they would indeed have a great system-seller on their hands but I am afraid that this Metroid installment may fade before it is even allowed to shine simply because people don't have enough knowledge of its brilliance.

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